Xp style scaling windows 8
With high enough DPI you can use arbitrary resolutions, at least ones that are sufficiently lower than the native, just like with CRTs. It is irrelevant now. There have been plenty of extensions and hacks to the X. In a modern Linux desktop, the "core" of X11 is actually getting in the way of presenting graphics, and the "extensions" to X11 are actually the only things that let you have anything approaching a modern desktop experience with hardware accelerated compositing, real fonts, etc. Wayland is mostly there to throw out the remaining cruft in X11 and solve some serious shortcomings that can't even be kludged around with extensions to X For example, perfect screen rendering with guarantees that you won't get tearing is actually not possible to do with the standard X11 model.
Wayland has taken a while to develop, but it is improving rapidly and will be a welcome replacement to X As for Mir, that's just a political stunt by Canonical since they don't like anything they didn't "invent". It's pretty irrelevant. But even on OS X people can use their own custom stuff with Cocoa programs.
Apple better clean out the stables even more! I think at first he was hoping it would make it easier for porting but after putting all the work into it, kinda wishes he used something like Qt. Either way, my point is that even if the OS vendor wants programmers to do something a certain way, that doesn't mean they will, depreciated APIs or not. You'd think that'd scale perfectly? What a shame, too — imagine Flash except built by real programmers.
Cool beans! This proves that Windows is a thing of the past, a good article indeed. Try doing something similar on Apple. And when they have tried an Apple…ie Surface RT, look what reception it got. What would be nice to know, is that if you built your desktop apps in WPF or Silverlight would they then scale well, without too much developer intervention? Your argument is essentially that Windows supports lazy third-party developers and legacy APIs, unlike Apple who supports nothing older than the last iOS.
Great post, ace. Apple has made iTunes run like absolute dogshit on Windows for years by building it on top of non-native libraries, and Google has already shown their willingness to cripple things running on Windows Phone YouTube, Maps. Developpers want to develop new and cool stuff, not work on redesigning and refactoring for months. Microsofts only goal with the notebook-desktop range of windows 8 products is trying to convince you that you need to buy a Surface.
I had an HP G1 a week ago To force the system's DPI regardless of its value, type about:config into the address bar and set layout.
Note that the above method only affects the Firefox user interface's DPI settings. Web page contents still use a DPI value of 96, which may look ugly or, in the case of high-resolution displays, may be rendered too small to read.
A solution is to change layout. Changing layout. If so, that is clearly not true, the screenshots of File Explorer are from desktop mode. The desktop isn't different enough from Windows 7 to consider it a 'new UI'. What does that have to do with 8. Apple doesn't care near as much about back compatibility as Microsoft does, and there must be at least a couple orders of magnitude more sloppily-coded third party software out there on Windows vs. OS X, to say nothing of all the random toolkits and libraries that programs use.
The problem's likely not going away for good until Microsoft deprecates all its old APIs and forces all new programs to be written against modern ones Do they do this on purpose? Does the same program on another platform or the native platform in this case, Android or ChromeOS not scale properly either? Type search above and then hit Enter. You see, high-PPI support in Windows still kinda sucks.
Now, a few third-party applications did handle themselves better. Displays Mobile computing Windows. Comments closed. Unfortunately, trying to make all your applications work with either setting can be aggravating, thanks to a combination of lazy developers and bad decisions made by Microsoft.
This page is intended to help users of high DPI settings understand and fix those problems. These use a different API which provides its own scaling mechanism. Traditionally, native Windows desktop applications rely on two mechanisms to draw on the screen:. In the old days, most monitors had the same pixel density of about 96 DPI, so GUIs drawn this way looked roughly the same on every system. But as pixel densities increased, application GUIs shrank in terms of centimeters or inches.
Small text and fine details became increasingly harder to see. So Microsoft thought it would be a good idea to build some kind of display scaling into Windows.
Both of the following methods are triggered by selecting a custom DPI setting that is higher than the minimum 96 DPI, and both methods attempt to scale up the size of display elements accordingly. This method does not actually scale an application GUI as such.
Otherwise, applications still draw their GUIs with a correspondence of specified GDI coordinates to visible screen pixels. The only difference in their visual appearance is that any text drawn using system fonts is suddenly bigger, e.
When this option is enabled, Windows still performs XP style scaling. Just as before, the sizes of all system fonts and system UI elements are increased.
The difference is that applications which can handle high DPI settings are now expected to inform Windows of this fact. If this DPI-aware flag is missing, Windows first renders the entire application window to an internal bitmap using 96 DPI sizes, and then scales up that bitmap to the current DPI setting before putting it on the screen.
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I have no idea whether this will work. I can reproduce the problem now. Further experimentation shows that i get the duplo interface only for DPI up to , and DPI gives me a blurry mess.
You should file a bug. Add a comment. Active Oldest Votes. Improve this answer. Nick 1, 10 10 silver badges 10 10 bronze badges. Thanks, I had a feeling this would be the case. It is a bit odd: I could in theory go to the Properties for every app I ever run and disable display scaling for each of them. So why not allow the global setting any more since it's essentially the same thing?
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