Anarchic template dd




















JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. Thread starter Alka-Seltzer Start date Mar 30, Alka-Seltzer Necrophile Pirate Goblin.

They're just boring and without any flavor, or originality. I think they're crap, basically. What would you replace them with? Ninjafingers Shoryuken! Validated User. Alka-Seltzer said:. Ninjafingers said:. I've never heard classes referred to as axiomatic or anarchic before. Any class can be boring. It's up to the players to add the flavor. Canin Sighthound : Slender, quick running Canin with excellent eye sight.

Cured of Lycanthropy :. Demon-Tailored Plushie : Every so often, a Plushie seeking to improve itself will seek out a demonic craftsman to reinforce its fragile body. Electric Creature : Electric creatures are creatures that are found on the elemental plane of electricity, although they resemble beings found on other planes. Felis Sapien : Felis Sapiens are the result of an alchemical disaster in which the victim becomes a cat-humanoid. Fire Creature : Fire creatures are creatures that are found on the elemental plane of fire, although they resemble beings found on other planes.

Ghoul, Keran : A humanoid which feasted upon the flesh of a ghoul or been afflicted with Ghoul Fever. Greater Beast : Greater Beasts are superior to their regular animal counterparts in every sense; larger, faster, stronger, more intelligent, they represent superior breeding and stock, subsequently they are frequently sought after.

Half-Beast : Half-Beast are humanoids who are the offspring of a magical beast of feline, canine, or ursine nature and a mortal creature, specifically a human, elf, half-elf or Shifter. Beings of animal power, they are the hybridization of two unalike ideals. Half-Dragon, 2nd Variant : Half-dragon creatures are always more formidable than others of their kind that do not have dragon blood, and their appearance betrays their nature—scales, elongated features, reptilian eyes, and exaggerated teeth and claws.

Sometimes they have wings. Half-Dragon, Variant : Half-dragon creatures are always more formidable than others of their kind that do not have dragon blood, and their appearance betrays their nature—scales, elongated features, reptilian eyes, and exaggerated teeth and claws.

Half-Shadow : Half-Shadows are based loosely on the Forgotten Realms template and create an interesting dynamic for players. Half-Triclops :. Half-Vampire :. Headless One :.

Heavensewn Plushie : Sometimes a great champion is needed to save the world from a Flock of Seagulls, or a horde of pie, or some other grave menace; that's where the Heavensewn step in. Huge : A creature with this template is much bigger then normal. Ice Creature : Ice creatures are creatures that are found on excessively cold parts of the multiverse, although they resemble beings found in warmer parts.

Kord-Touched : Kord-Touched creatures are blessed by the god of strength and luck. They are stronger and faster than others of their kind. Lich, Lower :. Living Bomb : A bomb has been built into this creature, giving its foes a nasty surprise when it goes down. Low-Power Lycanthrope : Lycanthropes are those afflicted or naturally able to turn into half man, half animal creatures.

Mimic : Mimics are imitations, a mockery of nature. Mimics are very similar in appearance and personality to the base creature however, they are aberrations with an instinctive loyalty toward their master.

Mutable : A person who's gained the power of a changeling's mutability. Noble : This template represents the higher education and ideals of the gentry class.

Northern Spawn : Aberrations that have spent a great deal of time in colder regions. Phyrexian : A creature corrupted by the glistening oil.

The sentient phyrexians refer to the process as Compleation. Planetouched : Template versions of Aasimar and Tieflings. Plushie : For when you need plushie dragons!

Psionic : With natural psionic power, Psionic creatures are capable of manifesting devestating mental prowess. Quarter-Dragon :. Rabid Plushie : A Rabid Plushie is a plushie that has turned wild, they have gained extra brawn but lack in brains.

Radiant Touched : They may appear colorful, saturated with bright hues and light, and some have ribbons of visible light within their body. Rokurokubi : A Rokurokubi is a beast of Japanese mythology.

They were often cursed women who had defied the Buddha in some way. Shadow Grafted : A number of beings have been captured and brought into the Plane of Shadows over time. These beings and their descendants find themselves vastly magically altered. Shardsoul : Shardsouls have a soul that's been split into fragments.

Those fragments are typically placed into equipment, boosting it in an effect similar to that of unseen servant. She'enth-Kissed :. Sireine : Siren are amphibious creatures that are both quick, and charming. Skullguard : At first sight, the skullguard may appear to be nothing more than skeletons in armor, but they wield a tactical intelligence that would make the strictest generals proud and horrified.

Smokeformed :. Snake Geist 3. Soulmerged : A mortal who has become immortal because of accumulated souls. Spellborg : The creature before you seems to have had artificial grafts applied to their body.

Its arms are plated with steel and stone, and magical energy flickers under its surface. Steroid User : A creature uses artificial stimulants to grow larger. Swallowing : Swallowing things, bones and all. Travelling Plague Carrier : The creature hovering before you is a large flaming bird, flapping its wings.

Smoke comes off of it and its eyes glint darkly as it swoops at you. Unexpected Spellcasting Ability :. Vampire 3.

Vampire Donor : Vampire donors are not undead, but living beings who have a symbiotic relationship with the undead. Veteran : Veteran creatures are significantly more experienced and seasoned combatants who have lived among a world wrought with strife.

More durable and more dangerous than their counterparts, they are talented individuals. Void Spawn : A creature tainted by the powers of the void or similar plane. They hunger with the emptiness of their home and mindlessly search for anything that can saturate their thirst. Wanderer : You have traveled many miles and seen many things.

You know how to cover ground and look out for yourself in the wilderness. Wind Creature :. Yelp : A humanoid which has been afflicted with Yelp Fever or created by positive aligned necromancers. SRD:Celestial Creature :. Chosen of Poseidon :. Complete Vampire Overhaul :. Conjured Creature : Not a natural creature, rather one that was conjured up via the use of powerful magic. Cosmic Power : This is an alteration to the sorcerer's Cosmic Powers from 4.

While it doesn't give spells as it did, it gives a character the ability to change Phases. Dream-Torn : Dream-Torn people have experienced horrors within the Dreamscape. Often, these nightmares center around a single person or event and are connected to the creatures subconscious. Drider : Drow clerics , sorcerers , and wizards who show exceptional talent are subject to a special test when they reach 6th level; those who fail become driders.

Eximus : Eximus creatures are commonly a random improvement in the creature, but they are just as common as the result of a breeding program to make a better warrior or creature. Fallen Angel :. Feline : Always on the prowl, a creature with the feline template takes on many of the features of the hunter and stalker. Greater Skeleton : A skeleton that is no mindless undead, but retains their former strength.

Half-Grue : Half-grues are creatures that are for one reason or another share half their bloodline with a grue. Psychic Enervation Ex : At 3rd level, you gain the psychic enervation class feature EPH 31 if you do not already have it. Chaotic Breach, Minor Su : At 6th level, you can breach reality itself, allowing the chaotic influence of Limbo to seep into reality.

You can trigger a breach a number of times per day equal to your class level. Once a breach comes fully into being, it has a duration of 1 round per class level you can dismiss it early as a free action.

As a standard action, you can trigger a chaotic breach that takes 1d4 rounds to fully come into being, accompanied by discharges of multicolored light, wild gusts, and deep rumbling sounds. The breach occurs in a foot-radius spread, the center of which you can place up to feet away.

Once it is placed, the spread is fixed. Once the breach is fully realized, all powers, psi-like abilities, spells, and spell-like abilities manifested, cast, or used in the affected radius are impeded by the chaotic energies of Limbo and have a chance to go awry. Your ability to manifest powers or use psi-like abilities is unimpeded. If the check fails, roll on the table in the Wild Magic section DMG to determine the outcome of the effect. The table only references spells, but powers are affected in the same way.

Exceptions include references to a spell not being expended power points are not expended, instead or to material components not being expended since powers do not have components. Postpone Enervation: At 8th level, you discover that cause and effect are bound less tightly then you had realized.

You gain the Postpone Enervation feat page 57 as a bonus feat. By []. Categories : Wording Issues! Views Page Discussion Edit History. Personal tools Talk Contributions Create account Log in.



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