Blue byte settlers 3 manual




















That's where you come in. It is your job to lead your people to glory by conquering other civilizations and capturing as many territories as possible. When the game begins, you can opt to play an entire campaign or a quick single map scenario. Like most other RTS games, you're presented with a briefing screen in the beginning of each mission which outlines your objectives usually to claim the entire land mass and destroy every other living being in the vicinity and a map showing the area of contention.

You can also choose to play a multiplayer game with up to 19 other players or, if you've never played any of the previous games and you're not familiar with Settlers' control system, you can jump into the included tutorial and learn the basics of the game. Unfortunately the tutorial only teaches you the basics of the game and you must figure out the advanced functions on your own The basic formula that guides RTS games on the PC involves holding a territory, constructing buildings, gathering resources, raising an army, and beating the crap out of your opponents.

Well, Settlers III isn't one to stray far from the formula. Like Settlers and Settlers II, the most important task in the early part of Settlers III is to expand you territory so you can have first pick of the resources available on each map. You can either build defensive structures to mark your presence or send a group of pioneers to claim the land as your own. After you have enough land, you can begin to harvest trees to create lumber, cut stone for buildings, mine and smelt iron for weapons, etc.

As your ultimate goal is to wipe out the other civilization or civilizations in the mission area, you'll also want to build an army comprised of swordsmen, spearmen, and bowmen. As I said earlier, it doesn't stray too far from the RTS formula. Settlers III does try to mix it up a bit by offering players the choice between three different civilizations.

Manifold landscapes await to be explored and populated. Includes the main game plus both expansions. In this modernized version of The Settlers — Rise of an Empire, you can build vibrant cities in a medieval world. Each character leads their individual lives and can be observed by you at any time.

The main goal of the game is to increase the wealth of your empire and to go down in history as a legendary king. Includes the main game and the expansion The Eastern Realm. Let yourself be enchanted by the new world of Settlers in this modernized History Edition — in the midst of green forests and lush meadows, it will bustle again.

You alone hold the fate of your kingdom in your hands. Which strategy will you choose? Whether as a well-read scientist, crafty merchant, or brave general — it is up to you to build a prosperous kingdom with power and prestige. Here's a rough guide to successful kingship. I recommend that you read the manual together with playing this excellent game.

This is only a text file and it's nearly impossible to teach you everything without explanatory pictures to go with it. But, I'm doing my best to explain. You must know what each building is, since we'll talk in these terms hereafter. By studying the pictures of the houses in the game , while reading the following, you'll most certainly get the hang of it. I recommend you print it out or write this down on paper to refer to while playing.

The most buildings are self-explanatory and you'll understand more as you read on. Otherwise, please refer to the manual. It should be released. Stonecutter 2. Guard Room Military B. Woodcutter 4. Forester 5. Fisherman 6. Windmill 7. Butcher 2. Armourer 3. Steelworker 4. Saw Mill 5. Bakery 6. Toolmaker 2. Farmer Corn 3. Farmer Pigs 5. Watch Tower Military B. Garrisson Military B. Stone Mine 2. Coal Mine 3. Ore Mine 4. The program uses Chipram memory for the screens, the animation, the sound effects and the music.

If you have only KB of Chipram, you will have to sacrifice something; you will hear only part of the sound erects, and no music at all.

The sound effects are loaded based on the available memory. You can increase the available memory by: disconnecting unnecessary disk drives not activating the hard disk if it contains Chipram avoiding to launch other programs The rest of the available memory is used by the program for the data, the scenery, and the graphics. In order to use the scenarios with only 1 MB of memory, we recommend that you reread the points mentioned above.

Hard disk installation If you want to use the game from floppy disks, you can skip this paragraph. Before using the original floppy disks,we recommend that you make a backup copy of them. For the internal drive, for example, enter the letter a:. If you have a second drive, this is usually designated by the letter b:. If you want to change the path proposed by the program by default, enter the new path and confirm by pressing the RETURN key.

The installation of the program will begin. Before using the original floppy disks, we recommend that you make a backup copy of them. A window will open containing other icons. One of these icons, "Install", represents the installation program for Blue Byte games. Enter the name of the drive where the installation program is located in the upper dialogue box. This will normally be the internal drive "DF0" and this is the drive indicated by the program by default.

If the installation floppy disk is located on the external drive, enter the corresponding letter DF1-DF3. The lower dialogue box is only used for the target drive. As this disk normally carries the name "DHO:3", it is the drive selected by default If you want to install the program in another directory, enter the path corresponding to your configuration. Status screen As the PC version differs in terms of the utilisation of the systems capabilities, PC users can skip this chapter as the status screen will be of no use for them.

When you launch the program, the status screen is displayed. It will tell you how the program is using your computer. It displays the following information: 1. Workbench Indicates whether the workbench has been deactivated which allows the user to free up memory , if the workbench has not been deactivated, if start up programs have been loaded, or if the workbench has not been opened. Program Indicates if the program is stored in Fastram. If this is the case, the program is much faster because it can work in tandem with the Blitter.

Data Indicates, as for the program, if the data is stored in Fastram thereby further increasing the speed of the program. Sounds Indicates if the sound effects none or a part are loaded or not into memory based on the size of the Chipram memory available 5. Music If you have 1 MB of memory, the music must be loaded into memory. The game worlds The number indicates the maximum size of the game's world. This will depend on the size of the available memory and can be limited by the storage device see 9 or the processor see 8.

You will find more precise information in the table at the end of this chapter. Missions You can undertake missions beginning with a size three world 8. Processor Indicates the type of processor s installed in your Amiga. Storage device The games are saved on hard disk or floppy disk, The size of a games world is limited to 5 for floppy disks size 7 represents 1.

If you play on a PC, do not worry about all this information. As indicated above, your computer will load all necessary data into its memory based on your system's configuration. You will be presented with 16 different symbols. For example, if the program asks you which combination of symbols is found at the top of page 18, look on the page in question and click with the mouse on the corresponding symbols in the correct order.

If you click on the correct symbols, the program will continue. The main menu This is where all the preliminary parameters are displayed before the launching of the game. A maximum of 4 groups of settlers can participate in the game. A group of settlers is controlled by the player by the computer or by two players working as a team.

To choose a game mode, click on the second icon from the left. The icon's graphic and the text will indicate the game mode chosen among the following modes: Mission: Orders fixed opponents controlled by the computer 1 player , or 2 players in a team, with blue settlers Training: Orders fixed for new players 1 or 2 players in a team with blue settlers.

One of the players plays with the blue settlers, the other with the red settlers. Demo mode: Here you are only an observer. You watch the computer colonize itself.

In the lower half of the screen, you see the participants of the game. In the left part of the screen, you will see an image. On this image, you will see a friendly settlement if this is the group of settlers that you control or a less friendly adversary the computer. If you do not see an image, this group of settlers does not exist in the game.

The different opponents controlled by the computer have their own personalities, and can be aggressive or reserved, ready to take risks or preoccupied by their own security. You will find further on indications concerning the personality of these opponents. On the right side of the image, you will see three bars having the colours of blue, green and red. These indications are very important. The blue bar indicates the state of the stocks of a settlement city at the beginning of the game. A large stock allows for rapid expansion and procures ceriain advantages.

A small stock creates problems when the city begins to expand. The green bar indicates the intelligence level of the players controlled by the computer. This level affects the rapidity of their actions and reactions. For the players, the green bar is always at its maximum we assume that you are extraordinarily intelligent The red bar represents the growth rate.

According to the game mode chosen, you can modify certain other parameters. To start off, we recommend that you try the training game No1.

Mission: You will see, in the middle of the screen, the current level beginning 1 , the password at the beginning "START" and two arrows. When you accomplish a mission, the program will display the password that allows you to restart the game at the same level. Click on the password and enter the new password. Do not forget to press the Return key to confirm. If the password is correct, you will see the level to which you will have access. With the arrows displayed to the right of the password, you can return to the levels already completed.

You can also activate the team mode by clicking with the mouse in the left frame. You will see two mice. We recommend that you do not try the mission orders right away. Training game: there is no password for training.

You can directly select each available training game by using the arrows. As for the missions, you can activate the team mode by clicking with the mouse. The size of the world is displayed in the centre. To modify it, click on the small or the large planet. Novices should probably not play with worlds with a size greater than 3, as they will be quickly submerged by the train of events You can modify all data concerning a group of settlers: the blue bar for the state of the stocks the green bar for the intelligence when the opponents are controlled by the computer.

The initial data is chosen randomly. If you are a novice, we recommend that you change the parameters to your advantage, especially where the stocks are concerned, because a large stock is very important.

If you want to see the game in demo mode, you can increase the intelligence level of the players controlled by the computer, but reduce their stock. The combination of numbers displayed to the right is a randomly chosen number for the creation of a world. This number decides the location for the mountains, lakes, deserts, forests, etc.

The same combination of numbers will produce, therefore, the same world. To change worlds, click on the icon to the left with the question mark and another combination of numbers will immediately be chosen. The icon remaining in the middle of the screen and the turning star, that you have perhaps already noticed, will be explained in the following section.

In 1 player, 2 player, or demo mode, you will want to set the values of each participant at the same level. In the middle of the frame to the right, you will see a small arrow. Click on the icon and the data for the player or the adversary controlled by the computer , which is located to the far right, will be the same for all the other participants. The player situated furthermost to the right is always used, because the only players that have modifiable levels of intelligence are those controlled by the computer.

The screen will fade to black and the computer will calculate the game's world. A red bar will inform you of the progression of the calculations. To reload a previously saved game, select the "LOAD" option. A few seconds later a window will appear with a list of files saved on disk or floppy disk. If you want to change floppy disks, insert the new disk and click on the change disk icon.

Click on the name of the saved game and then on "load" to load the game, or on "Exit" to cancel. When a game is loaded, a message appears on the screen to tell you if the loading procedure went well or if there were any errors encountered.

Click on "Exit". If the game was correctly loaded a new screen will be displayed and you will see all the opponents and all the values of the beginning of the game. This is important if you do not remember against whom you played, or the strength of your opponents. With the exception of the title, only the "Start" and "Cancel" icons remain activated. The "Start" icon allows you to continue the game, the "Cancel" icon to return to the main menu.

To quit the game, click on the EXIT icon in the upper left corner of the screen. The additional options icon is discussed in paragraph 6. The only differences are that in 2 player mode the screen is divided in two, the image of the world is smaller and the icons are closer together. As no additional explanation is generally required for the 2 player mode, it will only be rarely discussed in the information that follow.

After launching the game, you will see a part of the world on the screen: perhaps some grass with some trees or a lake. To simplify explanaiions. At the bottom of the screen are 5 different round icons that have different functions.

They will be called the "Menu" from now on. As we have already mentioned, you will only see a part of a world on the screen. According to the size of the screen, the world can range from 10 to times this size for giant worlds. To move around in a world, press the right mouse button and drag it in the desired direction.

When you arrive at the desired destination, release the mouse button. Look at the scenery for a moment. You will see deserts, lakes, forests, mountains, and many other things. Perhaps you have noticed your pointer in the middle of the image when you launched the game. It is made of a central symbol and 6 surrounding points. You position this pointer where you want to activate one of the game options. If, for example, you want to construct a house or a road somewhere, you must first place your pointer on this area.

To place the pointer on the desired area, just click on the screen with the left mouse button. The pointer's central icon, which is also displayed in the lower left of the menu, will probably change.

We will discuss this in the following paragraphs. This means that you do not click only on the left button as usual but you must additionally press the right button.

Therefore, a click on, the left button while pressing the right button is called a "special click". Certain functions in the game are very powerful! For exanmple, an accidental click on the mouse could destroy an important building.

This special click is more over often used for additional functions. The map In the middle of the menu, you will see a "map" icon.

Click on this icon with the mouse. A new window will appear above the games world. You will see a geographic map with different icons. On this map, the prairies are indicated in green, the deserts in yellow, the lakes in blue and the mountains according to their height in brown and white. If you click somewhere on the map, your screen will move to the corresponding area and the world and map will disappear.

Try clicking on a lake or a desert: it will immediately appear on the screen. You can similarly select a faraway area very quickly by scrolling through the world until you reach the area, as explained in chapter 6 A world is "endless" which is to say that if you continue moving to the left you will eventually return to your point of departure.

The world does not have, therefore, any "edges". You will understand this better if you select the map again and click on the icon located next to the magnifying glass in the lower right area. You will see slanted and horizontal lines that define the size of the world. For example if you have selected, size 3, you will notice that the world is represented 4 times on the map, and 16 times for a size 1 world.

The different sections are connected to each other and this is why the game's terrain has no limits. The size 5 world will fit perfectly in the map section. The size 8 world is enormous. You will only see one eighth of the world on the map! With size 3 and larger worlds, you can move both the map and the screen: press the right mouse button and drag in the desired direction.

Do not forget that this movement is not possible for smaller worlds as they adapt themselves to the section of the map , With the magnifying glass icon, you can zoom in on the map. The other icons displayed at the bottom of the map are discussed further on in paragraph 3, because it is first of all necessary to have constructed something to see their utility.

The castle At the beginning of the game, you begin by constructing your castle, which will serve as headquarters. The area where you place this castle is of utmost importance for the rest of the game. If you are a novice and you have a large amount of stocks, you will not run into any immediate problems and the location of the headquarters does not have an extreme importance.

However, if you have limited stocks, a poorly placed castle can entail fatal consequences if you should lack certain materials when the enemy is already constructing weapons. To illustrate the most important aspects, we have established a list of conditions that are favourable to the construction of your castle: avoid narrow valleys in the mountains.

Look for a relatively flat area. If there are a few trees and some granite, and if the environment is not too inhospitable, these conditions will be fulfilled. The underground riches are also very important. The underground riches are: gold, iron. They are found only in the mountains. To see how much underground riches are in the zone displayed on the screen, you can ask the geologist who will give you an overall estimation of the area's riches.

The second icon to the left on the menu represents the geologist. Click on this icon to obtain the desired information. You will know what riches are present and where they are located, from top to bottom: gold, iron, coal and granite. All the values do not need to be at a maximum, but if there is no coal, iron or gold or only small quantities of the three, look for another area.

Click on the Exit icon to back up a step. The importance of the underground riches also depends on your strategy. You will understand this as you read this manual. Often with the size 1 worlds, it is possible that certain riches do not exist at all, or that there are no mountains and therefore no riches.

In this case, do not look desperately for another area and forget about the riches. With the friendly geologist, you only have an estimation of the riches in the area, but you do not know exactly in which mountains they are to be found, or if you are going to find them. Your settlers will have to find them for themselves, later in the game.

You have at last found a good place to construct your castle. The castle is a large structure that must be placed on a relatively flat and grassy area. To do this, click anywhere on the screen with the left mouse button and the pointer will be placed on this area. In the lower left of the menu you will see the "Construct a Castle" icon.

If, after several tries, you have not found an area to construct your castle, use the "Construction help" icon: special click on the left menu icon it does not matter what is displayed the construction help function will become active.

All areas where a castle can be constructed will be indicated on the screen. By clicking on one of these areas, you will cause the "Construct a castle" icon to be displayed in the lower left. Click on this symbol and your castle will be constructed in a few seconds. A flag with the players colour will be flown in front of the castle. The castle will be the only building that will be "freely" given to you. All the other houses will be built by your settlers.

At a certain distance from the castle you will see a barrier of black and white poles, or of red posts in the water. They indicate the limits of your property and, therefore where you have the right to build other buildings.

The geologist's help will be available to you only at the beginning of the game. Once your castle is built, you will have to manage by yourself. Constructing buildings You have taken the first step. Your castle has been constructed. You can now have your settlers build other houses. If you place your pointer some where within the limits around your castle, the central icon will tell you the type of buildings that you can construt: Two arrows: you cannot construct here Flag: you can only place a flag here Hut: you can construct any of the different types of huts small buildings Castle: you have enough space for all the buildings Mine: you can build a mine only in the mountains How do you decide which type of building can be built and where it can be placed?

First of all, all buildings must be built on your land and there must not be trees or boulders on the area. All houses, huts and castles must be built on a green surface and the mines only in the mountains but not in the snow. The type of building that can be constructed also depends on the slope of the terrain.

For the large buildings, the ground must be level: their construction is impossible on steep slopes. If you are looking for an area that is well adapted for a large building, the "Construction help" option will help you to avoid clicking all around the screen to find a good location, as we explained for the castle.

Special click on the left menu icon. You will immediately see the areas where you can construct a building on the screen. You can now choose an area. To deactivate the construction help, special click again on the left menu icon. Depending on which icon is in the centre of the pointer, you will also see other icons in the lower left of the menu: "Place a flag", "Construct a Hut", or "Construct a large building".

When you click on these options a star appears above the construction symbol in the menu, along with a new window with a choice of buildings. To construct a large building, you have a choice among 20 buildings. As they do not all fit into one window, you can scroll through them by clicking on the "change page" icon. All the buildings are discussed in more detail further on in this manual.

For the moment, chose one of them and click on it to give the order to construct. The window disappears and you will see the first stone of the construction or a cross on the screen. The first stone means that a house will be built in this place. The cross has the same meaning, but the ground must be levelled first so that it can provide a solid foundation for the large building that you have chosen.

If you decide not to construct a building on the chosen area, click on the turning star and quit the construction mode. To transform a construction site into a finished building, you must construct a road between the castle and the site. We will discuss this in the following paragraph. Constructing Roads The settlers need roads so that they can access the different areas of their city. These roads always run from one flag to another.

Your network of roads is very important. A good network ensures the rapid transfer of goods and, when there are problems with the transportation, allows you to more readily find other solutions. The flags serve as intersections. There is a flag in front of each one of your buildings. In the beginning, you must construct a road when you want to build your first house. You will see a flag in front of the construction just like the flag in the front of your castle.

Click on one of the two flags and a symbol for the construction of roads will appear in the pointer and in the lower left of the menu. Select the icon in the lower left of the menu. A turning star will appear and the pointer will contain two new symbols. You are now in "Road construction" mode. The different symbols around the pointer have the following significations: zone hatched in red and yellow: you cannot construct roads in this direction different slope symbols that range from red very steep ascents and descents to green flat and passing by the yellow: you can construct roads in this direction.

Undo If you click on this icon, you destroy the last part of the road made. If you click on one of the slope icons and a part of the road appears, the pointer contains new symbols. Repeat this operation until the road meets the other flag. The star in the lower left disappears and the pointer takes its initial form.

The road is constructed and you will quit the construction mode. The first settlers will begin to leave your castle. Do not worry about them for the moment. We will discuss them in the following paragraph. The meaning of the different slope icons is very simple: when you look from left to right, the icon indicates the slope of the terrain: a rapid ascent will be indicated for example, by a slope on the icon that climbs from left to right. The colour is an additional help. It allows you to see at a glance the slope of a road.

Red indicates a steep slope, yellow a moderate slope and green a flat terrain. The flatter the terrain, the faster the merchandise can be distributed, because the settlers will tire much more quickly on slopes than on flat ground. It is often preferable to make a small detour if you can avoid a red, or very steep, slope.

Novices will not have to worry too much about slopes. If you construct a road and then decide that you no longer want it, click on the turning star. You will quit the "road construction" mode and the road will be erased. If you want to branch off from an already existing road, you must place a flag on the road, Click on the desired area. If it is possible to place a flag there, a flag will appear in the pointer and in the left of the menu.

If it is not possible to place a flag there, use the "construction help" function. It is possible that placing another flag in a road is impossible because there is already a flag on this road that is very short, right next to the chosen spot, or because there are trees in this spot. If you can create a new intersection, you will see the "Place flag" icon in the menu. Click on this icon to construct the new intersection. You also can prolong an existing road or complete the road with a special click and, if possible, a flag will be placed simultaneously.

You can also construct water ways.



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